Mage (ranged combat)
Archer (ranged combat)
Cavalry (close combat)
Infantry (close combat)
Spear (close combat)
Tank.
Healing.
Damage infliction.
Attack (565 / 685 / 805 / 925 / 1045)
Defend (258 / 338 / 418 / 498 / 578)
HP (5759 / 6959 / 8159 / 9359 / 10559)
Intelligent (72 - 88)
Command (72 - 88)
Strength (72 - 88)
Potential (82 - 85)
First Ability: Available immediately.
Second ability: Unlocked after earning 3 stars (stars can be obtained in-game using the Star Raising Rune purchased from the SHOP).
1) When buying the first NFT, you can not pay attention to its ELEMENT, in the further choice, you need to look at it, the first 5 NFT, ELEMENTs should be different, to get a significant bonus.
2) Primary characteristics are more important to us, looking to find the best option, eg:
3) We pay less attention to secondary characteristics, we don't sacrifice primary ones.
First Ability: Medium probability of casting, ranged hero heals 30% HP while increasing attack by 30% for 6 second.
Second ability: High probability of activation, increases all allied heroes defense by 30%, increases resistance by 40%, while increasing soldier's will (launching skill probability high) 50%, continuously 6 second.
First Ability: Medium probability of casting, heals 20% HP to all team, removes disadvantageous effects, increases defense by 30% for 6 seconds.
Second ability: Medium probability, deals 130% damage in large range, while stunning enemies for 3 seconds.